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I recently returned from a vacation to one of the pioneers of UX, Walt Disney World. And the thing that impressed me was the experience that Disney wanted you to have. They want it immersive, consistent, friendly, themed, thrilling yet safe, familiar, and helpful. They succeed pretty much 100% of the time. And the ...
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http://www.youtube.com/watch?v=E4Fbk52Mk1w
Check out this video for some very interesting UI effects. It's called CompCom, and it's a re-merge of Beryl and Compiz. There's some eye candy effects and some interesting usable effects (dodge). Kudos to the people working on this.
Sean
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Since Apple brought on the founders of Fingerworks, I think I know why the iPhone doesn't have ''cut and paste''. It's because the gestures for cut and paste are used for different actions on the iPhone from the Fingerworks keyboards.
So ''cut and paste'' on a Fingerworks keyboard become ''zoom in and zoom out'' on the ...
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Over at Long Zheng's site, he's got a video of the good people over at Microsoft Research Cambridge demoing a tablet version of Microsoft Surface. In the video you'll see Steve Hodges demo the functionality and how they did it. With Jeff Han's work, the good people at Fingerworks (oh, I mean Apple's iPhone) work, and the work ...
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It's great to see all of the announcements about multi-touch computer interaction and surface computing these days.
How we interact with devices is only going to become more and more interesting. Of course, that also means that how we interact with devices will become more confusing. Don't be surprised to see ...
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