I recently returned from a vacation to one of the pioneers of UX , Walt Disney World . And the thing that impressed me was the experience that Disney wanted you to have. They want it immersive, consistent, friendly, themed, thrilling yet safe, familiar,
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Since Apple brought on the founders of Fingerworks , I think I know why the iPhone doesn't have "cut and paste" . It's because the gestures for cut and paste are used for different actions on the iPhone from the Fingerworks keyboards. So "cut and paste"
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