Surface Opening up
Over at the Surface blog they're talking about what goes into creating an application for Surface. Two points are covered, in the first of a two part blog post. Of course (here's where I put on my Captain Obvious costume) they forgot to mention that you need a Surface Computer. How do I get a dev kit?
But on a curious note, when do they use XNA versus WPF for creating apps? I'm thinking apps like the "water ripple" are XNA where the photo app is WPF. And in the eventing model for WPF how do multiple contacts (aka mouse pointers) work in Surface. Put that in the second article please.
Sean